Now You See
Interactive technology
3 weeks, topic studio of CCA, 2016fall
individual project
Public Interactives: Mastery and Mimicry
Public Interactives: Mastery and Mimicry
Program Background
One way to understand a new domain and appreciate its fundamentals and nuance is to look to the masters and their warhorses. Just as some painters come to appreciate the techniques and artistry of the old masters (and develop their own) by painstakingly recreating their best paintings, so, too, shall we begin our foray into understanding the design of public interactivity by recreating some of the interactive masterworks of our era.
I started from studying two masterpieces:
Krzysztof Wodiczko’s large scale building projections
& Crane.Macdonald.Minneman.Winet’s ‘Sunset’
(born April 16, 1943)
is an artist renowned for his large-scale slide and video projections on architectural facades and monuments.
Krzysztof Wodiczko’s public projections give life to monuments and public buildings through expressive physical movement, combining the images and voices of marginalized citizens: the homeless, immigrants, survivors of domestic violence and war veterans.
(reported Aug.1st 97)
Collaborators
Margaret Crane, Dale MacDonald, Scott Minneman, and Jon Winet
Margaret Crane, Dale MacDonald, Scott Minneman, and Jon Winet
Is an installation by a team of Xerox PARC artists-in-residence and researchers will feature a larger-than-life soap opera on two 9-by-12-foot Sony Jumbotron (stadium) monitors that were mounted on the façade of a nightclub on Sunset Boulevard in North Hollywood. And drivers can direct the
Viewers at the Los Angeles Convention Center also observed and participated in the Sunset proceedings.
These two masterpieces are about combining the medium including (images, sounds or videos, which represent temporary moments) with the special form of the buildings which represents eternal and everlasting. Medium follow the forms, which means the content and form of the medium should specially design to fit the form of tecture, structure and outline of the buildings), so that the building has a soul.
In order to delivering this concept, I made a simple installation in our studio with a small bookcase in corner. I take use of the structer of this book case and try to make this ordinary bookcase into drawers of CCA new students.
Unify the virtual world with the physical world of the user into a single space.
This simple bookcase projection program made me think further on the relationship between the virtual world and physical world. I planned to design an installation sited in Exploratorium, a science museum in San Francisco.
I decided to design and create an interactive installation which allows users explore their body. The key of this program is trying to design the experience with a physical object: a real magnifier, as the connector between virtual world(semi-silvered monitor) and the physical world(your body). You can hold a real magnifier and move it on your body. The magnifier will create an area lightened in the mirror, overlapped with your reflection, to show you what goes on under your skin according to your chosen mode(skeleton, organs, blood system).
Below is the storyboard of the whole experience. I improved the design with less space and easier set-up.